Sculpt mode new Stroke Spacing distance set to Scene causes immediate exit or crash #69543

Closed
opened 2019-09-05 16:00:28 +02:00 by Chuck Ocheret · 10 comments

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Blender Version
Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 11:47, hash: 7825697827
Worked: N/A

Short description of error
Attempting to sculpt after setting Stroke->Spacing distance to "Scene" results in crash as soon I try to sculpt.

Exact steps for others to reproduce the error
No .blend file included since this crashes using the default startup scene...

Steps to reproduce:

  • Ctrl-N to create a new file and choose General
  • Observe the standard scene w/ the default cube
  • Switch to the Sculpting workspace
  • In the Properties window in the Active Tool tab open the Stroke panel
  • Change Spacing Distance from View to Scene via the pulldown
  • The current sculpt brush should still be Draw if nothing has been changed (a SculptDraw brush)
  • Attempt to sculpt across the cube
  • Observe that Blender crashes or exists outputting 'Abort trap: 6' to the terminal.
**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 **Blender Version** Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 11:47, hash: `7825697827` Worked: N/A **Short description of error** Attempting to sculpt after setting Stroke->Spacing distance to "Scene" results in crash as soon I try to sculpt. **Exact steps for others to reproduce the error** No .blend file included since this crashes using the default startup scene... Steps to reproduce: - Ctrl-N to create a new file and choose General - Observe the standard scene w/ the default cube - Switch to the Sculpting workspace - In the Properties window in the Active Tool tab open the Stroke panel - Change Spacing Distance from View to Scene via the pulldown - The current sculpt brush should still be Draw if nothing has been changed (a SculptDraw brush) - Attempt to sculpt across the cube - Observe that Blender crashes or exists outputting 'Abort trap: 6' to the terminal.
Author

Added subscriber: @ChuckOcheret

Added subscriber: @ChuckOcheret

Added subscriber: @Floatharr

Added subscriber: @Floatharr

Couldn't reproduce the crash on Nvidia/Windows 10 with the latest alpha build.

System Information:
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.02

Blender Version
version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 10:52, hash: b6e7e173ec

Couldn't reproduce the crash on Nvidia/Windows 10 with the latest alpha build. System Information: Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.02 Blender Version version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 10:52, hash: b6e7e173ec
Author

I'm using a local build. It looks like I'm building from a later commit than you are testing against (11:47 vs 10:52). ¯_(ツ)_/¯

I'm using a local build. It looks like I'm building from a later commit than you are testing against (11:47 vs 10:52). ¯\_(ツ)_/¯
Author

This is still crashing/exiting for me on the latest build done on my Mac as well as with the current daily build from blender.org (version: 2.81 (sub 8), branch: master, commit date: 2019-09-07 16:22, hash: abeab4fcad)

This is still crashing/exiting for me on the latest build done on my Mac as well as with the current daily build from blender.org (version: 2.81 (sub 8), branch: master, commit date: 2019-09-07 16:22, hash: `abeab4fcad`)

Added subscriber: @dfelinto

Added subscriber: @dfelinto

I cannot reproduce this with either the latest stable, current development version or the one you mentioned originally.

  1. Can you please go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.

  2. Also, since you build your own Blender, any chance you can build a Debug build of Blender (CMAKE_BUILD_TYPE=Debug, WITH_COMPILER_ASAN=ON, WITH_ASSERT_ABORT=ON)? This way you can get the crash backtrace from gdb:

$gdb ./Blender.app/Resources/...(forgot where is blender on OSX, sorry).../blender
> r

(after the crash)
> bt

I cannot reproduce this with either the latest stable, current development version or the one you mentioned originally. 1) Can you please go to `File → Defaults → Load Factory Settings` and then load your file to see if you still can reproduce this issue. 2) Also, since you build your own Blender, any chance you can build a Debug build of Blender (`CMAKE_BUILD_TYPE=Debug, WITH_COMPILER_ASAN=ON, WITH_ASSERT_ABORT=ON`)? This way you can get the crash backtrace from gdb: ``` $gdb ./Blender.app/Resources/...(forgot where is blender on OSX, sorry).../blender > r (after the crash) > bt ```
Author

I hadn't checked for over a week. But today this crash/exit seems to be gone. Magic or deliberate fix, I suppose this task can be closed now. Thanks.

I hadn't checked for over a week. But today this crash/exit seems to be gone. Magic or deliberate fix, I suppose this task can be closed now. Thanks.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Dalai Felinto self-assigned this 2019-09-20 16:43:15 +02:00

Thanks for testing again, closing now.

Thanks for testing again, closing now.
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Reference: blender/blender#69543
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