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location and rotation with align to 3d cursor
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 22:13, hash: rB4c4a8bf588c5
Worked: (optional)

Short description of error

when adding a new object to a 3d cursor that had been aligned to geometry of another object, the option to "align"object with "3d cursor" changes to "world" when "rotation" or "location" are altered.

Exact steps for others to reproduce the error

when adding a new object to a 3d cursor that had been aligned to geometry of another object, the option to "align"object with "3d cursor" changes to "world" when "rotation" or "location" are altered.

reproduce with these steps**
rotate cube 45d on X axis
select cursor tool, open tool options pressing "n"
select tool tab, change "orientation" from "view" to "geometry"
click face of cube to move cursor to geometry face orientation.
"shift + A" add mesh cylinder
open initial object properties options from bottom left hand side of view port.
change "align" "world" to "align" 3d cursor"
in same new object properties tab now try to alter "rotation" or "location" coordinates

"align" changes back to "world" disabling the ability to alter objects location or rotation in the initial object properties.

Event Timeline

Duplicate of T69574 and T69575 . Also please remove those brackets, e.g. [Please fill out a short description of the error here]. They make the report harder to read.

garry giomarelli (irragg) raised the priority of this task from 90 to Unbreak Now!.Sep 6 2019, 11:11 PM
garry giomarelli (irragg) updated the task description. (Show Details)
garry giomarelli (irragg) updated the task description. (Show Details)
Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 50.

Hm, this is probably caused by rB3b8a14a3c072, @Germano Cavalcante (mano-wii) feel free to throw back at me
(iirc rotation was only correctly working if this was set to WORLD -- but it could be made working "on top"?)

Campbell is working on a Add Object Tool (D6678)
This problem can be addressed there.

Jeroen Bakker (jbakker) changed the subtype of this task from "Report" to "Bug".Feb 4 2020, 10:53 AM
Jeroen Bakker (jbakker) edited projects, added Modeling; removed Tracker Curfew.

Prior to rB3b8a14a3c072 it was not possible to change the rotation in the Adjust Last Operation HUD at all.
Now if you touch the rotation, it changes back to WORLD, because this rotation happens in world space anyways.

But agree this feels a little clunky (and in fact we dont really have to set it to WORLD in the UI).
Will post a patch which also addresses T74059: align new object to world doesn't work, it always aligns to 3d cursor in a bit...