location and rotation with align to 3d cursor #69576
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Reference: blender/blender#69576
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Blender Version
Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 22:13, hash:
4c4a8bf588
Worked: (optional)
Short description of error
when adding a new object to a 3d cursor that had been aligned to geometry of another object, the option to "align"object with "3d cursor" changes to "world" when "rotation" or "location" are altered.
Exact steps for others to reproduce the error
when adding a new object to a 3d cursor that had been aligned to geometry of another object, the option to "align"object with "3d cursor" changes to "world" when "rotation" or "location" are altered.
reproduce with these steps**
rotate cube 45d on X axis
select cursor tool, open tool options pressing "n"
select tool tab, change "orientation" from "view" to "geometry"
click face of cube to move cursor to geometry face orientation.
"shift + A" add mesh cylinder
open initial object properties options from bottom left hand side of view port.
change "align" "world" to "align" 3d cursor"
in same new object properties tab now try to alter "rotation" or "location" coordinates
"align" changes back to "world" disabling the ability to alter objects location or rotation in the initial object properties.
Added subscriber: @irragg
#69575 was marked as duplicate of this issue
#69574 was marked as duplicate of this issue
Added subscriber: @MarcinTwarowski
Duplicate of #69574 and #69575 . Also please remove those brackets, e.g. [Please fill out a short description of the error here]. They make the report harder to read.
Added subscriber: @lichtwerk
Hm, this is probably caused by
3b8a14a3c0
, @mano-wii feel free to throw back at me(iirc rotation was only correctly working if this was set to WORLD -- but it could be made working "on top"?)
Added subscriber: @mano-wii
Added subscriber: @DanielPaul
Campbell is working on a
Add Object Tool
(D6678)This problem can be addressed there.
This issue was referenced by
d5bcc375ba
Prior to
3b8a14a3c0
it was not possible to change the rotation in theAdjust Last Operation
HUD at all.Now if you touch the rotation, it changes back to WORLD, because this rotation happens in world space anyways.
But agree this feels a little clunky (and in fact we dont really have to set it to WORLD in the UI).
Will post a patch which also addresses #74059 (align new object to world doesn't work, it always aligns to 3d cursor) in a bit...
Changed status from 'Confirmed' to: 'Resolved'