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Bridge edges creates UVs in wrong direction
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
[[ https://youtu.be/yKC3khvZUiI

Blend File with steps:

Event Timeline

Campbell Barton (campbellbarton) triaged this task as Needs Information from User priority.

This report doesn't provide steps to redo the bug, please include exact steps from factory settings or include a blend that exposes the problem.

MB (no4me) updated the task description. (Show Details)Fri, Sep 6, 8:57 PM

Added .blend file.
All steps are in the video.

Please follow our submission template and guidelines, also read these tips about bug reports, and make a complete, valid bug report, with required info, precise description of the issue (only ONE issue per report!), precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.
Videos and/or links to external sites etc. are not acceptable as bug report (they can be provided as additional information only).

Campbell Barton (campbellbarton) raised the priority of this task from Needs Information from User to Confirmed, Medium.EditedWed, Sep 18, 4:17 AM

While the report is low quality, I managed to redo the bug with the attached blend file. (select internal edge loops of two strips and run bridge).