Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-10 13:53, hash: rBe0f7ada0d2b0
Also tested on 2.80 release version. Happened for me there for the first time so I've downloaded newest build to check if issue still occurs.
Short description of error
When multiple drivers are linked into the same property, changing value of that property is not always propagated to all drivers. It looks like some sort of race condition, although I don't think it's caused by switching property back and forth and threads overlapping in that scenario, because even when doing this slowly, issue occurs. Issue also occurs when clicking arrows on a property instead of dragging left/right.
Seems to be related to viewport displaying only. As presented at the end of linked video, rendering scene in such broken state is working correctly.
Exact steps for others to reproduce the error
- Open provided blend file
- Select small cube at the bottom of the screen
- Cube has a property on it. Switch its value back and forth.
- When property is set to 0, only vertical bars should be visible. When property is set to 1, only horizontal bars should be visible.
- Not every time, but occasionally bar is visible when it shouldn't or the other way around.
Video of bug occurrence: