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Blender 2.81 — Shadow glitches with Workbench render-engine (in viewport and same at render)
Open, Needs Triage by DeveloperPublic


System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 560/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35

Blender Version
Broken: version: 2.81 (sub 9), branch: master, commit date: 2019-09-09 17:22, hash: rB6be3348505ce

Broken shadows "traced path" glithc effect in the air in places where geomety have "complex area" (when you use shadows from Workbrench render and same in viewport).
Here is on video uou can see it. Sorry for broken english.

Exact steps for others to reproduce the error
Don't know how to reproduce it step by step, so I've put the file here:



Event Timeline

Exact steps for others to reproduce the error:

  1. In New file turn on shadows in Solid draw mode.
  2. Add plane and scale it outside viewport clipping area
  3. You will see shadow glitch like this:

Thanks Michael. :)
To the developers: but in the file not only one shadow bug, but a couple another related too, I think. So check the file definitely