Cycle baking: GPU rendering for baking texture looks stripes #69766
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Reference: blender/blender#69766
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Worked: (optional)
Short description of error
When I try to bake Diffuse texture from one UV map to another with GPU, I see stripes. With CPU has no stripes, and all is ok.
Exact steps for others to reproduce the error
Thank you and have a nice day! ;)
Added subscriber: @Egyptolog
Added subscriber: @brecht
We require a simple as possible .blend file, where we can just press Bake to reproduce the problem.
Can I send the .blend file private?
Only if there is no way to simplify the file. Almost always it's possible to remove everything of value from the file to get a simple reproducible case.
stripes_bugreport.blend
Just tried to bake Diffuse Map with other textures disconnected and all is ok. So I don't know whether this can be considered as a bug or it's just my mistake.
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Needs User Info'
Is this still an issue with latest build? https://builder.blender.org/download/
Changed status from 'Needs User Info' to: 'Archived'
Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.
Added subscriber: @top
Just wanted to add that this is (in my experience) no bug in Blender: it's the GPU running out of video memory.