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Glitches when moving object camera is locked to
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System Information
Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) Iris(TM) Graphics 6100 Intel Inc. 4.1 INTEL-12.8.38

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e

Short description of error

When using "Lock to Object" for view that is locked to current camera, and then moving the object, strange glitches can appear, especially when using "snap" feature. I think it would be best if "Lock to Object" would be temporarily disabled when moving locked object if current view is set to lock to it.

Exact steps for others to reproduce the error

  • Enable "snap" feature
  • Lock current 3d view to some object
  • Move this object

Event Timeline

Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 30.Sep 17 2019, 2:06 PM

Could you share a simple file with the steps to reproduce the problem?
This would facilitate the investigation.

Here you go:

So "Lock to Object" is very useful because most of the time I want to focus on some object. Unfortunately it's also not usable because in need to turn it off and on because of this issue.

btw. unrelated note: I think "Lock to 3D cursor" option would be even better than this feature and woudn't have this issue as 3D cursor is not moving even if I move object it is on top of. Additionally with 3D cursor I can select just part of object. not whole.

Germano Cavalcante (mano-wii) raised the priority of this task from 30 to 50.