The new quad remesher badly deforming the mesh #69838

Closed
opened 2019-09-13 13:05:21 +02:00 by Erick Tukuniata · 9 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51

Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-13 09:18, hash: 577239d2ce
Worked: (optional)

Short description of error
quad remesher badly deforming the mesh

Exact steps for others to reproduce the error
The blender file perform the quad remesher in object mode. You will notice how pinched part of the mesh is almost cut off. The default remesher modifier is doing great job here, you have to increase the octree depth
bug_quad_remesher.blend

I have been having crashes with a mesh more 100k and the system hangs for like 20 min but this will be for another report, one at time :)

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 550 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51 **Blender Version** Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-13 09:18, hash: `577239d2ce` Worked: (optional) **Short description of error** quad remesher badly deforming the mesh **Exact steps for others to reproduce the error** The blender file perform the quad remesher in object mode. You will notice how pinched part of the mesh is almost cut off. The default remesher modifier is doing great job here, you have to increase the octree depth [bug_quad_remesher.blend](https://archive.blender.org/developer/F7744413/bug_quad_remesher.blend) I have been having crashes with a mesh more 100k and the system hangs for like 20 min but this will be for another report, one at time :)

Added subscriber: @ErickNyanduKabongo

Added subscriber: @ErickNyanduKabongo
Sebastian Parborg was assigned by Brecht Van Lommel 2019-09-18 19:04:24 +02:00
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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Left original, right remeshed:
image.png

The result is quite bad indeed. Not sure if there is a good way to solve this. Leaving it up to @ZedDB to handle this.

Left original, right remeshed: ![image.png](https://archive.blender.org/developer/F7758410/image.png) The result is quite bad indeed. Not sure if there is a good way to solve this. Leaving it up to @ZedDB to handle this.

I can reproduce this issue with the standalone QuadriFlow program, so this is not a bug with the blender code.
I've filed a bug report for QuadriFlow here: https://github.com/hjwdzh/QuadriFlow/issues/43

I can reproduce this issue with the standalone QuadriFlow program, so this is not a bug with the blender code. I've filed a bug report for QuadriFlow here: https://github.com/hjwdzh/QuadriFlow/issues/43
Sebastian Parborg was unassigned by Dalai Felinto 2019-12-23 13:50:59 +01:00

Added subscriber: @ZedDB

Added subscriber: @ZedDB
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Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro
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Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Pablo Dobarro self-assigned this 2020-01-10 22:41:40 +01:00
Member

This is an issue with the Quadriflow algorithm itself that most likely can't be solved for a specific case in the Blender side. The issue was also reported in the Quadriflow repository in https://github.com/hjwdzh/QuadriFlow/issues/43, so you can keep track of the progress there.

This is an issue with the Quadriflow algorithm itself that most likely can't be solved for a specific case in the Blender side. The issue was also reported in the Quadriflow repository in https://github.com/hjwdzh/QuadriFlow/issues/43, so you can keep track of the progress there.

This is sounds like known issue to me, this is not invalid, i believe you know better...

This is sounds like known issue to me, this is not invalid, i believe you know better...
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Reference: blender/blender#69838
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