Report statistics for all on-screen geometry #69887

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opened 2019-09-15 00:36:07 +02:00 by Campbell Barton · 20 comments

This task proposes to ignore instancing when reporting statistics.

Currently statistics ignores instanced duplicates.

I'm not sure if this is desirable behavior, because for many use cases
the final poly-count is significant:

  • Rendering
  • Polygon budgets for 3rd party engines.
  • General performance, since instances add overhead.

The down-side is that there are cases where you might not need to
be aware of the extra geometry created by instancing - for file-size,
or in cases the instances end up not being duplicated in memory.


Posting this since there is a patch to show geometry for selection
that doesn't make much sense with the current behavior - see: D5762: Show the number of verts & faces for selected objects in object mode

This task proposes to ignore instancing when reporting statistics. Currently statistics ignores instanced duplicates. I'm not sure if this is desirable behavior, because for many use cases the final poly-count is significant: - Rendering - Polygon budgets for 3rd party engines. - General performance, since instances add overhead. The down-side is that there _are_ cases where you might not need to be aware of the extra geometry created by instancing - for file-size, or in cases the instances end up not being duplicated in memory. ---- Posting this since there is a patch to show geometry for selection that doesn't make much sense with the current behavior - see: [D5762: Show the number of verts & faces for selected objects in object mode](https://archive.blender.org/developer/D5762)
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Added subscriber: @ideasman42

Added subscriber: @ideasman42

#95958 was marked as duplicate of this issue

#95958 was marked as duplicate of this issue

#83812 was marked as duplicate of this issue

#83812 was marked as duplicate of this issue

#71020 was marked as duplicate of this issue

#71020 was marked as duplicate of this issue
William Reynish was assigned by Campbell Barton 2019-09-15 01:49:16 +02:00

In my opinion, we could show both. If we move scene stats to either:

1: The viewport
2: A 'Statistics' panel in Properties > Scene

This would give us loads more space to add way more scene info, which also doesn't have to be persistent when you don't need it.

In my opinion, we could show both. If we move scene stats to either: 1: The viewport 2: A 'Statistics' panel in Properties > Scene This would give us loads more space to add way more scene info, which also doesn't have to be persistent when you don't need it.

Added subscriber: @nokipaike

Added subscriber: @nokipaike

it would be great if it reported the actual data + the instantiated ones, highlighting somehow that they are instantiated and not "real"

it would be great if it reported the actual data + the instantiated ones, highlighting somehow that they are instantiated and not "real"

Added subscriber: @DamianWinnichenko

Added subscriber: @DamianWinnichenko

For the future implementation of statistics, I would suggest showing vert\poly counts in outliner.
Also, outliner might have shown a distinction between real geometry\collection and instanced one.

For the future implementation of statistics, I would suggest showing vert\poly counts in outliner. Also, outliner might have shown a distinction between real geometry\collection and instanced one.
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Added subscribers: @AlbertoVelazquez, @lichtwerk, @MarcinTwarowski

Yes, it must be by default. Few days ago I had the bad experience of don't take this in account and that my project with good polycount was out of specs only when I export the meshes...

I don't see reason to have the option to see the polycount of only not instance objects. In any case the user only will want to know the polycount of a specific object and he can see only with select that object and edit.

Yes, it must be by default. Few days ago I had the bad experience of don't take this in account and that my project with good polycount was out of specs only when I export the meshes... I don't see reason to have the option to see the polycount of only not instance objects. In any case the user only will want to know the polycount of a specific object and he can see only with select that object and edit.

Added subscriber: @ckohl_art

Added subscriber: @ckohl_art
Member

Added subscriber: @temeddix

Added subscriber: @temeddix
Member

I also encountered a situation where many particle instances makes Blender crash while rendering. This was because I could not predict the polycount because instances were not included in the statistics. It would be nice to see statistics take instances into account.

I also encountered a situation where many particle instances makes Blender crash while rendering. This was because I could not predict the polycount because instances were not included in the statistics. It would be nice to see statistics take instances into account.

Added subscriber: @LinoThomas

Added subscriber: @LinoThomas

I can attest, that this feature would be greatly appreciated. I do struggle to keep an eye on poly budgets when using instanced geometry, which i heavily rely on.

I can attest, that this feature would be greatly appreciated. I do struggle to keep an eye on poly budgets when using instanced geometry, which i heavily rely on.

Added subscriber: @kenjii

Added subscriber: @kenjii

Yes, we could use that... a direct reading of the "real/total" polycount :

In #69887#776937, @DamianWinnichenko wrote:
For the future implementation of statistics, I would suggest showing vert\poly counts in outliner.
Also, outliner might have shown a distinction between real geometry\collection and instanced one.

Yes, we could use that... a direct reading of the "real/total" polycount : > In #69887#776937, @DamianWinnichenko wrote: > For the future implementation of statistics, I would suggest showing vert\poly counts in outliner. > Also, outliner might have shown a distinction between real geometry\collection and instanced one.

Added subscriber: @lictex_1

Added subscriber: @lictex_1
Member

Added subscriber: @endike

Added subscriber: @endike
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Reference: blender/blender#69887
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