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Sculpt Mode always shows triangles, also on quad-poly models
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Description

System Information
Operating system: Windows 10 Pro 64-bit
Graphics card: NVIDIA GeForce RTX 2080 Ti

Blender Version
Broken: Blender 2.81 alpha, September 15, 23:14:41 - b043bef000e9

Short description of error
When activating Display Wire or going to Wireframe view, Sculpt Mode always shows triangles, also in quad-poly models.

Exact steps for others to reproduce the error

  1. Press Control + 3 to subdivide the default cube a few times.
  2. Apply the Subdivision modifier.
  3. Enter Sculpt Mode.
  4. Activate Object Properties ➔ Viewport Display ➔ Wireframe, or press the 'Z' key and go to Wireframe view mode.
  5. The object will show all triangles, which is clouding the clarity of the quad-poly topology.