Walk navigation don't use units from scene #69934
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Reference: blender/blender#69934
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System Information
Operating system: windows 10
Graphics card:
Blender Version
Broken: Blender2.81 16-9-2019
Short description of error
When I use walk navigation in a scene with units changed to cm and scale 0.1 the walk doesn't work correctly. Walk use same units 1, than default, not 0.1 If I change the walk aprameters in the preference windows it doesn't respect the units and 170cm is 17meters
Added subscriber: @AlbertoVelazquez
Added subscribers: @WilliamReynish, @JacquesLucke, @lichtwerk
Not sure I understand correctly:
Preferences
>Navigation
>Fly & Walk
>Walk
>Walk Speed
is a value specified in absolutem/s
B_UNIT_VELOCITY
Walk Speed
is still in m/s]View Height
/Jump Height
compensates automatically.... true... (but this is of typeB_UNIT_LENGTH
)BKE_scene_unit_scale
compensates for length, but does not for velocity (I think this is on purpose though...)@JacquesLucke : velocity is excluded on purpose here, right?
CC @WilliamReynish
I will try to explain better.
I have created this scene to test the problem
If I use the default 1.0 units, in meters, use the walk navigation and activate gravity (160cm in preferences) with Tab my pov look like this.
If I use 0.01 units, in cm, and I use the walk navigation and activate gravity (1,6cm in preferences) my pov look like this when the solution must be the same because the height in preferences is the same.
Other problems are generated with the change, like wrongs teleports...
Added subscriber: @brecht
I don't think that's on purpose, and if it is, it's wrong to show one thing in the UI and then do something else. Fixed that part in
c25f5a3
.Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Added subscriber: @Vyach
please merge with #66713 (Walk Teleport and other movements do not take into account the unit scale of the Scene)
Valid point, that report is older and about the same thing, will merge these reports.
Closed as duplicate of #66713