Dynamic Paint doesn't update to original values on start frame #70042

Open
opened 2019-09-18 23:24:24 +02:00 by Serge Lyatin · 10 comments

System Information
Operating system: win10 64

Blender Version
Broken: 2.81

Exact steps for others to reproduce the error
Add Dynamic Paint (Canvas) to any mesh and try to set 0 as a start frame of simulation.

  1. Open file and see how Displace modifer doesn't affect mesh
  2. Run animation -> bake current cache
  3. First problem: see how weight is empty at the mesh origin (Displace modifier works except begining of animation)
  4. Second problem: return to frame 0 -> weight doesn't updated to original values (Displace modifier still active on vertex group)

dyn_paint.blend

**System Information** Operating system: win10 64 **Blender Version** Broken: 2.81 **Exact steps for others to reproduce the error** Add *Dynamic Paint (Canvas)* to any mesh and try to set 0 as a start frame of simulation. 1. Open file and see how Displace modifer doesn't affect mesh 2. Run animation -> bake current cache 3. First problem: see how weight is empty at the mesh origin (Displace modifier works except begining of animation) 4. Second problem: return to frame 0 -> weight doesn't updated to original values (Displace modifier still active on vertex group) [dyn_paint.blend](https://archive.blender.org/developer/F7774305/dyn_paint.blend)
Author

Added subscriber: @SergeL

Added subscriber: @SergeL
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Got an example .blend for us?
[I know this might not be a lot of steps to reproduce, but this ensures we are all on the same page -- might very well be that multiple devs are looking at the problem...]
Also would be good to know how you are checking this [like what are we expecting to see with startframe 0 compared to startframe 1] -- because dynamic paint preview is broken atm, no?

Thx in advance.

Got an example .blend for us? [I know this might not be a lot of steps to reproduce, but this ensures we are all on the same page -- might very well be that multiple devs are looking at the problem...] Also would be good to know how you are checking this [like what are we expecting to see with startframe 0 compared to startframe 1] -- because dynamic paint preview is broken atm, no? Thx in advance.
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Philipp Oeser self-assigned this 2019-09-25 10:16:35 +02:00
Member

Thx for getting back.

Dont think the fact that simulation start will only allow for frame one and above is a bug really?
Same is true for all caches [rigid bodies, hair dynamics, ..].

Havent checked if (4.) goes away if you update your scene to work from frame 1 instead, but afraid we have to close this...
(feel free though to comment again if issues persist after updating your scene to work from frame 1 instead)

Thx for getting back. Dont think the fact that simulation start will only allow for frame one and above is a bug really? Same is true for all caches [rigid bodies, hair dynamics, ..]. Havent checked if (4.) goes away if you update your scene to work from frame 1 instead, but afraid we have to close this... (feel free though to comment again if issues persist after updating your scene to work from frame 1 instead)
Author

First problem (3.) is gone if start animation further in time (OK, can live with that). But problem (4.) is still here, please look at it closer, blend file is updated.

First problem (3.) is gone if start animation further in time (OK, can live with that). But problem (4.) is still here, please look at it closer, blend file is updated.
Member

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Philipp Oeser changed title from Dynamic Paint start frame can't be 0 to Dynamic Paint doesn't updated to original values on start frame 2019-09-25 10:59:28 +02:00
Philipp Oeser changed title from Dynamic Paint doesn't updated to original values on start frame to Dynamic Paint doesn't update to original values on start frame 2019-09-25 10:59:38 +02:00
Philipp Oeser removed their assignment 2019-11-12 15:02:56 +01:00
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

No active development is done to Dynamic Painting so marking this issue as known issue.

No active development is done to Dynamic Painting so marking this issue as known issue.
Philipp Oeser removed the
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Reference: blender/blender#70042
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