EEVEE viewport error when using volume and lights (with animation) #70045
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Reference: blender/blender#70045
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.25
Blender Version
Tested with the following two versions:
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-18 12:51, hash:
b962aca800
Worked: (optional)
Short description of error
When enabling a Volume Scatter shader in the World Settings with anisotropy set to 1.0, a simple point light is emitting a streak of light when the camera is animated. This does not show when the animation is rendered.
Exact steps for others to reproduce the error
eevee_volumetric.blend
With the attached .blend file:
Play the animation
To reproduce from scratch (just for info on what I did)
switch to Rendered view and play animation
Note 1
Has been reported as second issue in #58023 with the system info below, so reporting it separately here to be able to close #58023 as the primary issue there is solved.
System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-16 21:02, hash:
76650402f3
Note 2
I wasn't sure if #53588 could be same underlying cause, feel free to de-duplicate this report if it is.
Note 3
I checked that it also happens when using scene lights and world in 'Material Preview' (LookDev) mode
Added subscriber: @elubie
Added subscriber: @Kent-Davis
Added subscribers: @fclem, @dfelinto
The light strike doesn't work even if you manually advance the frames (as oppose to playback).
@fclem what is the bug? The playback or the still renders?
Added subscriber: @Firepal
As far as I can tell, the issue here is the temporal blending applied to volumetrics which is not able to reposition the volumetric lighting correctly and the Anisotropy value at 1 amplifying the issue.
You can see this phenomenon easier by setting the Viewport Samples to 1 and moving around the scene.
I've noticed a few variants of this issue on my own before...
Same as mine. Loo last scroll move up until end there.
Ignore on top. Just scroll move up until end you can see.
https://developer.blender.org/T58023
September 17, 2019
System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-16 21:02, hash:
76650402f3
Worked: (optional)
@Andrea Weikert (elubie) You may check on Layout TAB and click play you can notice light lamb cause something wrong look funny while render I don't know word to explain you.
Link ticket
Link picture
There for Macintosh only. Not for Windows.
Now you can see AMD https://www.youtube.com/watch?time_continue=18&v=C49IYlJy_oY
This is a known issue of the temporal reprojection of volumetrics. We should do smarter anti bleeding but it would bias the result.
Added subscriber: @JacobMerrill-1
can we expect ATAA at some point?
Added subscriber: @satishgoda1
Close a ticket now please.
@PratikPB2123
Close this ticket here.
@Kent-Davis hi, issue is still visible on Windows platform. Metal backend might have fixed this on MacOS.
@PratikPB2123 Oh I seeeeeeee. no problem.
4 years ago since until now but there no more OpenGL for Mac on Blender 4.0.0
I don't use EEVEE any more.
If you want close a ticket this time?
Hello @PratikPB2123
I notice there new feature "EEVEE Next" and something good on Blender 4.1.0? if you can found resolve and you may change something close ticket or other way?
EEVEE-next is planned for 4.2 If I remember correctly: https://devtalk.blender.org/t/eevee-next-release-postponed-to-blender-4-2-lts/33035
By the way, if the bug reported here is fixed in new viewport Metal backend, I think we can close this report
Yes correct and yes close a ticket.