Gizmo support for all tools #70047

Closed
opened 2019-09-19 01:17:25 +02:00 by Campbell Barton · 14 comments

This task lists operators not currently accessible using gizmos.

Which is an issue if we want to support selection as the dominant action, see: #66304 (Tools, Selection & Gizmo design).

This task lists tools that current aren't accessible from gizmos.

Irrespective of the default action (select or tool access), it would be good to support use gizmos for tools which currenty don't always have an obvious means of access.

Note: Tools with existing gizmo access have been excluded.

Tool Gizmo Cursor Notes
Cursor Screenshot 2019-09-17 at 22.11.55.png Arrrow Transform gizmos for 3D Cursor tool should be visible by default, and a Drag option could be added too
Annotate N/A Arrrow Doesn't act on selection, no gizmo
Measure N/A Arrrow Doesn't act on selection, no gizmo
Extrude Region Screenshot 2019-09-18 at 19.04.14.png Arrrow A new 'free' area needs to be added, so you can extrude perpendicular to the view
Extrude Along Normals Screenshot_2019-09-17_at_22.00.43.png Arrrow gizmo uses average normal
Extrude Individual Screenshot_2019-09-17_at_22.00.43.png Arrrow gizmo uses average normal
Extrude to Cursor No gizmo should be added Crosshair clicking should always extrude to the cursor position
Inset Screenshot 2019-09-17 at 22.15.25.png Arrrow gizmo should use average normal
Bevel Screenshot 2019-09-17 at 22.22.40.png Arrrow gizmo should use average normal
Loop Cut N/A Crosshair Doesn't act on selection, already has own 'gizmo'
Offset Edge Loop Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo appears on the selection, so you can drag in the correct direction
Knife N/A Knife
Bisect N/A Crosshair
Poly Build N/A Crosshair Doesn't act on selection, already has own 'gizmo'
Smooth Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo
Randomize Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo
Edge Slide Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo appears on the selection, so you can drag in the correct direction
Vertex Slide Screenshot 2019-09-17 at 21.54.14.png Arrrow New 'free' gizmo - drag on this to slide in the given direction
Shrink/Fatten Screenshot 2019-09-17 at 22.15.25.png Arrrow gizmo should use average normal
Push/Pull Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo
To Sphere Screenshot 2019-09-17 at 22.15.25.png Arrrow 1D gizmo
Rip Region Screenshot 2019-09-18 at 18.20.37.png Arrrow New 'free' gizmo - drag on this to rip in the given direction
Rip Edge Screenshot 2019-09-17 at 22.09.39.png Arrrow Re-use Move gizmo

Patches:

This task lists operators not currently accessible using gizmos. Which is an issue if we want to support selection as the dominant action, see: #66304 (Tools, Selection & Gizmo design). This task lists tools that current aren't accessible from gizmos. Irrespective of the default action (select or tool access), it would be good to support use gizmos for tools which currenty don't always have an obvious means of access. Note: Tools with existing gizmo access have been excluded. | **Tool** | **Gizmo** | **Cursor** | **Notes** | | -- | -- | -- | -- | | Cursor | ![Screenshot 2019-09-17 at 22.11.55.png](https://archive.blender.org/developer/F7753876/Screenshot_2019-09-17_at_22.11.55.png) | Arrrow | Transform gizmos for 3D Cursor tool should be visible by default, and a Drag option could be added too | | Annotate | N/A | Arrrow | Doesn't act on selection, no gizmo | | Measure | N/A | Arrrow | Doesn't act on selection, no gizmo | | Extrude Region | ![Screenshot 2019-09-18 at 19.04.14.png](https://archive.blender.org/developer/F7755994/Screenshot_2019-09-18_at_19.04.14.png) | Arrrow | A new 'free' area needs to be added, so you can extrude perpendicular to the view | | Extrude Along Normals | ![Screenshot_2019-09-17_at_22.00.43.png](https://archive.blender.org/developer/F7756005/Screenshot_2019-09-17_at_22.00.43.png) | Arrrow | gizmo uses average normal | | Extrude Individual | ![Screenshot_2019-09-17_at_22.00.43.png](https://archive.blender.org/developer/F7756005/Screenshot_2019-09-17_at_22.00.43.png) | Arrrow | gizmo uses average normal | | Extrude to Cursor | No gizmo should be added | Crosshair | clicking should always extrude to the cursor position | | Inset | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | gizmo should use average normal | | Bevel | ![Screenshot 2019-09-17 at 22.22.40.png](https://archive.blender.org/developer/F7753897/Screenshot_2019-09-17_at_22.22.40.png) | Arrrow | gizmo should use average normal | | Loop Cut | N/A | Crosshair | Doesn't act on selection, already has own 'gizmo' | | Offset Edge Loop | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo appears on the selection, so you can drag in the correct direction | | Knife | N/A | Knife | | | Bisect | N/A | Crosshair | | | Poly Build | N/A | Crosshair | Doesn't act on selection, already has own 'gizmo' | | Smooth | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo | | Randomize | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo | | Edge Slide | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo appears on the selection, so you can drag in the correct direction | | Vertex Slide | ![Screenshot 2019-09-17 at 21.54.14.png](https://archive.blender.org/developer/F7753868/Screenshot_2019-09-17_at_21.54.14.png) | Arrrow | New 'free' gizmo - drag on this to slide in the given direction | | Shrink/Fatten | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | gizmo should use average normal | | Push/Pull | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo | | To Sphere | ![Screenshot 2019-09-17 at 22.15.25.png](https://archive.blender.org/developer/F7753887/Screenshot_2019-09-17_at_22.15.25.png) | Arrrow | 1D gizmo | | Rip Region | ![Screenshot 2019-09-18 at 18.20.37.png](https://archive.blender.org/developer/F7755944/Screenshot_2019-09-18_at_18.20.37.png) | Arrrow | New 'free' gizmo - drag on this to rip in the given direction | | Rip Edge | ![Screenshot 2019-09-17 at 22.09.39.png](https://archive.blender.org/developer/F7753870/Screenshot_2019-09-17_at_22.09.39.png) | Arrrow | Re-use Move gizmo | ---- Patches: - [D6003: Transform 3D cursor gizmo](https://archive.blender.org/developer/D6003)
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Added subscriber: @ideasman42

Added subscriber: @ideasman42
Campbell Barton self-assigned this 2019-09-19 01:18:34 +02:00
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Added subscriber: @WilliamReynish

Added subscriber: @WilliamReynish

Added subscriber: @giuseppebufalo

Added subscriber: @giuseppebufalo

bisect tool also needs a more accurate gizmo with axis snap option

bisect tool also needs a more accurate gizmo with axis snap option
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Owner

@WilliamReynish There is an issue with the 1D gizmo, I'm not sure how it's expected to work regarding do/redo.

Either:

  • Every time you drag the 1D gizmo a new action is performed (which is how nearly all other gizmo's work currently).
  • Adjusting will change the current operation (in that case how to perform the action again?)
@WilliamReynish There is an issue with the 1D gizmo, I'm not sure how it's expected to work regarding do/redo. Either: - Every time you drag the 1D gizmo a new action is performed *(which is how nearly all other gizmo's work currently).* - Adjusting will change the current operation *(in that case how to perform the action again?)*

@ideasman42 I think it could just affect 'redo' probably. With the same selection, there's little practical difference for things like Smooth. Keep tweaking the slider and the smoothness goes up or down. If you select something else, you can then start a new smoothing operation.

@ideasman42 I think it could just affect 'redo' probably. With the same selection, there's little practical difference for things like Smooth. Keep tweaking the slider and the smoothness goes up or down. If you select something else, you can then start a new smoothing operation.
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Making it redo is a bit odd since we already have a redo panel,

we can try making this both do/redo but think it could back-fire. eg.
it might be reasonable in some cases to inset twice.

Making it redo is a bit odd since we already have a redo panel, we can try making this both do/redo but think it could back-fire. eg. it might be reasonable in some cases to inset twice.

@ideasman42 Yes - it's also partly why I thought at first that it would be much simpler to do the 1d gizmos just like this:

Screenshot_2019-09-17_at_22.15.25.png

Then we don't have to worry about tracking the current slider between min/max, and we also don't need to worry about values being clamped from a fixed minimum/maximum.

@ideasman42 Yes - it's also partly why I thought at first that it would be much simpler to do the 1d gizmos just like this: ![Screenshot_2019-09-17_at_22.15.25.png](https://archive.blender.org/developer/F7787586/Screenshot_2019-09-17_at_22.15.25.png) Then we don't have to worry about tracking the current slider between min/max, and we also don't need to worry about values being clamped from a fixed minimum/maximum.

@ideasman42 replaced all the slider type gizmos with a simple handle instead, which would always 'do' - ie perform a new action every time it is dragged. This should avoid all the issues mentioned.

@ideasman42 replaced all the slider type gizmos with a simple handle instead, which would always 'do' - ie perform a new action every time it is dragged. This should avoid all the issues mentioned.

Added subscriber: @dfelinto

Added subscriber: @dfelinto

Can this be closed?

Can this be closed?

In #70047#788831, @ideasman42 wrote:
@WilliamReynish There is an issue with the 1D gizmo, I'm not sure how it's expected to work regarding do/redo.

Either:

  • Every time you drag the 1D gizmo a new action is performed (which is how nearly all other gizmo's work currently).
  • Adjusting will change the current operation (in that case how to perform the action again?)

adjusting (dragging the handle or just dragging anywhere in the viewport) will change the current operation, holding shift or ctrl and dragging the handle again will perform a new operation.

> In #70047#788831, @ideasman42 wrote: > @WilliamReynish There is an issue with the 1D gizmo, I'm not sure how it's expected to work regarding do/redo. > > Either: > > - Every time you drag the 1D gizmo a new action is performed *(which is how nearly all other gizmo's work currently).* > - Adjusting will change the current operation *(in that case how to perform the action again?)* adjusting (dragging the handle or just dragging anywhere in the viewport) will change the current operation, holding shift or ctrl and dragging the handle again will perform a new operation.
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Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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@dfelinto, while there are more todo's, I think it's OK to close this since remaining issues are minor and not so much design tasks.

@giuseppebufalo we ended up not using these 1d gizmos.

@dfelinto, while there are more todo's, I think it's OK to close this since remaining issues are minor and not so much design tasks. @giuseppebufalo we ended up not using these 1d gizmos.
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