2.81 - On Texture Paint the UV Map doesnt show up on the left viewport as it does on 2.80 #70206
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#70206
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 750 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-23 20:20, hash:
5a6ab6f594
Worked: version 2.80 (latest stable release)
Short description of error
I don't know if it is supposed to be this way, but on blender 2.80 when we switch to Texture Paint we can see the UVUnraped on the left side and on blender 2.81 I can't figure out how to make it show as on the 2.80
Exact steps for others to reproduce the error
Add a Cube, confirm it is unwraped on Uv Editing, change to Texture Paint
Screenshot from Blender 2.80: https://i.imgur.com/PsLPQZR.jpg
Screenshot from Blender 2.81: https://i.imgur.com/60eywqx.jpg
Added subscriber: @leonelf
#69725 was marked as duplicate of this issue
Added subscriber: @Jeroen-Bakker
Added subscriber: @Alumx
Are you using the same startup file from 2.80?
I had similar problem in 2.81 and creating a new startup file from scratch seemed to fix it
I have installed 2.81 side by side with 2.80
Added subscriber: @lichtwerk
I can actually reproduce it (and deleting my
config
folder -- so a new startup file gets created -- doesnt fix it...)Checking...
For me, this can be bisected down to
9c010c44f4
.@Alumx: are you sure you have this running in a fresh build from https:/builder.blender.org?
Anyways, will mark this as High prio (since it is a regression...)
@lichtwerk yep! I'm using latest build (version: 2.81 (sub 12), branch: master, commit date: 2019-09-25 13:57, hash:
f8da7218be
)And I meant that this problem ocurred when I imported a my own default startup file from 2.80 into 2.81 for the first time, the UV's map weren't displaying correctly (I think if you zoom in and out in UV editor, the UV map of cube may glitch and appear/disappear randomly)
the fix for me was to start load default starting scene, where the UV maps worked accordingly
2019-09-25 18-13-06.mp4
@Alumx I think you are confusing the UV Editor with the Texture Paint
Look at this video recorded with the latest build:
version: 2.81 (sub 12), branch: master, commit date: 2019-09-25 13:57, hash:
f8da7218be
, type: Releasebuild date: 2019-09-25, 14:08:40
2019-09-25_20-14-40.mp4
On blender 2.80 when you go to Texture Paint you can see the UV map on the left viewport.
This issue was referenced by
574265f52f
Changed status from 'Open' to: 'Resolved'
Added subscribers: @VGT, @fclem, @mano-wii