Mix Shader Mixing Bug #70223

Closed
opened 2019-09-25 06:13:16 +02:00 by Julio Cargnin Pereira · 7 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-09 20:20, hash: 3e81c1c1d5
Worked: (optional)

Short description of error
Mix Shader does not mix all the features of principled BSDF,
There are two principled BSDF shaders being mixed. The Mix Shader is being used to switch for the second shader that contains some SSS.
But, some features of the second shader seem to be lost during the mix. Like de SSS for example.

Exact steps for others to reproduce the error
Check the video or
Try it by the the following simple blend file:
2019-09-25 12-59-44.mkv
MixShaderBug.blend

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 **Blender Version** Broken: version: 2.81 (sub 10), branch: master, commit date: 2019-09-09 20:20, hash: `3e81c1c1d5` Worked: (optional) **Short description of error** Mix Shader does not mix all the features of principled BSDF, There are two principled BSDF shaders being mixed. The Mix Shader is being used to switch for the second shader that contains some SSS. But, some features of the second shader seem to be lost during the mix. Like de SSS for example. **Exact steps for others to reproduce the error** Check the video or Try it by the the following simple blend file: [2019-09-25 12-59-44.mkv](https://archive.blender.org/developer/F7774158/2019-09-25_12-59-44.mkv) [MixShaderBug.blend](https://archive.blender.org/developer/F7774157/MixShaderBug.blend)

Added subscriber: @CosmoMidias

Added subscriber: @CosmoMidias

#70549 was marked as duplicate of this issue

#70549 was marked as duplicate of this issue
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Guess this falls under this known limitation:
https://docs.blender.org/manual/en/dev/render/eevee/limitations.html#subsurface-scattering

  • Only one BSSRDF can produce screen space subsurface scattering.
  • The evaluated BSSRDF is currently arbitrarily chosen.

(also think this has been reported before, let me dig that up...)

Guess this falls under this known limitation: https://docs.blender.org/manual/en/dev/render/eevee/limitations.html#subsurface-scattering > - Only one BSSRDF can produce screen space subsurface scattering. > - The evaluated BSSRDF is currently arbitrarily chosen. (also think this has been reported before, let me dig that up...)
Member

same as #69029 (EEVEE doesn't correctly render two SSS materials mixed with a mask), #65446 (Mixing subsurface scattering shaders in EEVEE gives harsh (banded) result.)

same as #69029 (EEVEE doesn't correctly render two SSS materials mixed with a mask), #65446 (Mixing subsurface scattering shaders in EEVEE gives harsh (banded) result.)
Member

Closed as duplicate of #65446

Closed as duplicate of #65446
Member

Added subscriber: @cheteron

Added subscriber: @cheteron
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Reference: blender/blender#70223
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