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QuadriFlow remesh with "Use Paint Symmetry" and "Smooth Normals" may give wrong normals
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Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-26 14:43, hash: rBe5c9bf3aa28a
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]
QuadriFlow remesh with "Use Paint Symmetry" and "Smooth Normals" may give wrong normals.


The vertexes at right-hand side of sphere seem to have wrong normals.

Exact steps for others to reproduce the error

[Please describe the exact steps needed to reproduce the issue]
File/New/Sculpting
Remesh/Quad
Check "Use Paint Symmetry" and "Smooth Normals"
Click OK

[Based on the default startup or an attached .blend file (as simple as possible)]