Eevee out of GPU memory on large render #70305
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#70305
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
We ran into a weird issue with Eevee and a large render. It seems to run out of memory at 480 MB on a video card with 12 GB memory. This seems to happen when allocating the memory for the render result image.
Not sure if this is about the texture slot memory limit, but I'll paste the log below.
If it's a texture slot memory issue, then the bug is when rendering with border render. Even if a border render is set, it will still allocate the full image size for the final render. It crashes with the exact same error even if there's a border render set in the file.
So two questions here:
Here's the log:
Added subscriber: @sorinv
Forgot to mention, this is affecting Blender 2.80 official release.
We're rendering with Ubuntu 18.04 LTS, command line render.
Eevee out og GPU memory on large renderto Eevee out of GPU memory on large renderAdded subscriber: @nokipaike
without a reference file, a video or other, how do you expect them to solve your problem ??
Added subscriber: @KlariceVulpes
bug.blend I've created a blend file with the issue.
@KlariceVulpes are you sure this file is related to the problem shown?
I opened the blender file, it tells me that it is only 34 mb and windows 214 mb, eevee is slow for some reason, but I don't see memory leaks ...
my gpu is a radeon 7600 HD , uses blender workarounds, on windows 10
pesant.mp4
edit:
I realized that the cube with the volumetric does not refresh (volumetric problem on my gpu.) #70091
maybe it's related to this? that the samples of volumetrics are going out of control with memory leack? (not on my machine, so i didn't noticed this problem)
I can fully reproduce this both on my windows computer (Nvidia GTX 980) and on our Linux servers (Nvidia K80). It may be a Nvidia only issue.
You may also want to hit F12. Using viewport rendering does not reproduce the error on my machine. Hitting F12 will crash Blender instantly.
@sorinv do you think it's related to the volumetrics in that file?
ok i pressed f12, blender devoured the memory, blender didn't crash, but it was freeze and then i had to kill it myself.
Added subscriber: @rboxman
It seems odd that it will still crash if using a custom border on the full resolution, though. Like Sorin asked, is Blender still trying to allocate that massive 18000 dimension even with the custom border in place? If it is, I feel like that would be a bug. Is it not?
Added subscriber: @lichtwerk
Just noticed we also have #71692 (Eevee allocates entire render framebuffer texture for region renders) now, will merge these reports...
Closed as duplicate of #71692