Operating system: Windows 10
Graphics card: Nvidia 1050 TI
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Short description of error
The cylinder of the revolver shrinks in scale after it's exported to FBX. Although I toggled "Preserve Volume", it appears that Blender FBX's exporter applies it once to the revolver mesh, but ignores it for the cylinder mesh.
Here's how the animation is supposed to look:
Here's how the animation looks when reimported:
Exact steps for others to reproduce the error
- Select the cylinder mesh ("revolvercylinder"), gun mesh ("gun"), and armature ("gun_bones") together.
- Export the blend file as an FBX file.
- Import the exported .fbx file into blender and see the shrunken cylinder.
Based on the default startup or an attached .blend file (as simple as possible).
Exported fbx file: