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viewport display not showing the correct object transform (location & scale) with the lastest nightly build
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Description

System Information
Operating system: arch linux
Graphics card: gtx 1060

Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) 2.81, 44d042094e21
Worked: (optional) 2.81, 1c1a3198af9d

Short description of error

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Event Timeline

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-28 23:19, hash: rB44d042094e21
Worked: (optional)

I can confirm this scaling bug. Here a short video demonstration with previous and latest build.

Brecht Van Lommel (brecht) raised the priority of this task from Needs Triage by Developer to Unbreak Now!.