vertex slide always uses increment snapping instead of what's selected in the snap options. #70351

Closed
opened 2019-09-29 11:58:35 +02:00 by michael campbell · 5 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: (optional)

Short description of error
vertex slide always uses increment snapping instead of what's selected in the snap options.

Exact steps for others to reproduce the error
set vertices as the snap option, shift+v or GG, then slide trying to snap to another vertex. The snap appears to snap to increments instead. Or is there some way you can lock the direction line angle, and then the snap works?

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: (optional) **Short description of error** vertex slide always uses increment snapping instead of what's selected in the snap options. **Exact steps for others to reproduce the error** set vertices as the snap option, shift+v or GG, then slide trying to snap to another vertex. The snap appears to snap to increments instead. Or is there some way you can lock the direction line angle, and then the snap works?

Added subscriber: @3di

Added subscriber: @3di

actually i've just found a way of locking the direction angle line. You just press C to clamp after you have the dashed angle line correctly set so that all verts move along the intended edges. After this I thought it might revert to the selected snap type, but it's still using incremental.

I think after clamp has been activated, then the active vert should slide along the edge its clamped to until it's in line with the target vert. The non active verts should slide along their clamped edges by the same distance, either relative to their edge length, or by the same value.

actually i've just found a way of locking the direction angle line. You just press C to clamp after you have the dashed angle line correctly set so that all verts move along the intended edges. After this I thought it might revert to the selected snap type, but it's still using incremental. I think after clamp has been activated, then the active vert should slide along the edge its clamped to until it's in line with the target vert. The non active verts should slide along their clamped edges by the same distance, either relative to their edge length, or by the same value.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Germano Cavalcante self-assigned this 2019-10-01 20:52:04 +02:00

This is a known limitation.
There are plans to support this. See:
#66426 (Edge and Vertex sliding: snapping improvements)

This is a known limitation. There are plans to support this. See: #66426 (Edge and Vertex sliding: snapping improvements)
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Reference: blender/blender#70351
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