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Export FBX shape keys are not read back when re-importing on Blender.
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 06:28, hash: rBba90d2efa58f
Worked: (optional)

Short description of error
When exporting an .fbx with shape keys, the model exports correctly to any other software, but when that same model is re-imported on Blender 2.81, no shape keys are read, the list appears blank.

Exact steps for others to reproduce the error
Create a monkey. Add a basis shapekey and make any modifications to a new shape key. Export to .fbx with geometry selected only.
Open any other software (modo, max, etc..) import the .fbx. Shape keys are read correctly and they do appear with 0-1 parameters. Import the same .fbx model into Blender 2.81, shape keys are gone. No 0-1.00 parameters appear.

Details

Type
Bug