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Export FBX shape keys are not read back when re-importing on Blender.
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Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 06:28, hash: rBba90d2efa58f
Worked: (optional)

Short description of error
When exporting an .fbx with shape keys, the model exports correctly to any other software, but when that same model is re-imported on Blender 2.81, no shape keys are read, the list appears blank.

Exact steps for others to reproduce the error
Create a monkey. Add a basis shapekey and make any modifications to a new shape key. Export to .fbx with geometry selected only.
Open any other software (modo, max, etc..) import the .fbx. Shape keys are read correctly and they do appear with 0-1 parameters. Import the same .fbx model into Blender 2.81, shape keys are gone. No 0-1.00 parameters appear.

Event Timeline

Are you sure the blend shapes are exporting? I've tried everything in 2.82 to get Unity to import the blend shapes, and without the re-import showing them either how are we certain the blend shapes are being exported?

Bastien Montagne (mont29) closed this task as Archived.May 27 2020, 5:49 PM
Bastien Montagne (mont29) claimed this task.

Shapekeys can only be exported if your object has no modifier (and no materials assigned to the object, only to its mesh). No bug here.

This comment was removed by Ghost roots (Ghostroots).

Does this mean that Blender's fbx importer supports shapekeys/blendshapes?