Can not select amarture after add. #70382
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Reference: blender/blender-addons#70382
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System Information
Operating system: Windows 10 Pro 64-bit
Graphics card: Intel(R) HD Graphics 4000
Blender Version
Broken: blender 2.8
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked:
Short description of error
I have try to add a amarture into blender by rigify add-on. But after add, I cannot select the amarture anymore, I can choose it in outline panel and enter Edit mode, but still can't choose the bone. It have a same bug when I add 2 same Empty object into 1 file. I have try to Load Factory Setting but not hope. Please help!
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).Kid_Base_Model.blend
Added subscriber: @WataruDo42
Added subscriber: @lichtwerk
Not sure I follow correctly:
I have download the latest version from blender.org yesterday.
When I add a metarig, it were selected then, after that I unselect it, I can't select it without drag on the ogirin. Then I go into edit mode, the only bone can choose is the spine bone. If I select it (by click or drag), all bone were selected. It's the same problem in pose mode.
Here the video capture about the bugs.
2019-10-01 08-32-11.mp4
Added subscriber: @JulienDuroure
Hello,
Can't reproduce here
Your video is not using latest build (seen on your splashscreen, and some icons changed between 2.80 and now), and not using factory settings.
Please test again with factory settings and with latest build
No. I have redownload the lastest and re-install it. And I have already try the factory setting. But the bug still occur.
Oh, I found. I have try to change the display of amarture into Wire. So that I can select any bone I want.
Then I download the 2.81 beta and all of problem is fixed.
Thank you for all.
(But can anyone tell me why that bug appear in old version?)
Changed status from 'Open' to: 'Resolved'
That might be because (just noticed) your GPU is not officially supported (has to be Haswell and up)
https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/
https://en.wikipedia.org/wiki/List_of_Intel_graphics_processing_units
There are some workarounds in place, so you are lucky it works in 2.81 beta.
Anyways, thx for getting back, will close as resolved then...