System Information
Operating system: Linux-4.15.0-64-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 08:51, hash: rB64c8e9a2196f
Short description of error
When using the new brush option "Original Normal" the sculpt plane orientation is fixed. It also occasionally rips the edges on the sculpt mesh.
This does not translate to the actual mesh in Edit Mode or the other Modes but it does cause clearly visible stepping in the brush stroke after exiting Sculpt Mode.
Exact steps for others to reproduce the error
- Create a UV sphere or cube
- Subdivide it a few times to the mesh is relatively dense. (More likely to rip edges)
- Enable "Original Normal" on any brush that is not anchored and works with this brush option (e.g. Draw, Clay, Scrape)
- Place a stroke across a large part of the surface with high strength.