Operating system: Linux-4.15.0-64-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.26
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Short description of error
Any kind of volumetric rendering, and on occasion some simulations, causes Blender to crash, it also crashes my OS as well and forces the computer to reboot. The daily build from 29/09/19 also crashes but not as often as the 2.8 version.
I have recently upgraded my computer hardware, I was not having any crashes before this upgrade. I have the latest available graphics driver and this has been reinstalled several times. The upgrade consisted of a AMD Ryzen 5 2600, a MSI X470 motherboard and 16 Gb of DDR4 RAM.
Exact steps for others to reproduce the error
Set up some volumetric rendering using the principle volume shader. Switch to the eevee render engine, set tile size to 8px or lower and the samples to 100 or greater.