Bump Node not generating normals of textures using Geometry Position #70405
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Reference: blender/blender#70405
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System Information
Operating system: Ubuntu 18.04.3 LTS (Bionic Beaver)
Graphics card: NVIDIA Corporation GP107M [GeForce GTX 1050 Mobile] (rev a1)
Blender Version
Broken: blender-2.81-ed779333bb82 to current
Worked: blender 2.80 release version
Short description of error
When using the "Position" output from the "Geometry" node for textures the "Bump" node does not output a normal map based on the bump map.
This "Position" output also doesn't work with the "Displacement" node.
Exact steps for others to reproduce the error
Connect the "Normal" output of the "Bump" node into the "Surface" input of the "Material Output" Node.
Edit: You can switch out the Bump node for a "Displacement" node and there will be no bumps displacement texture.
#69337 was marked as duplicate of this issue
#70304 was marked as duplicate of this issue
Added subscriber: @JosephMasaki
Added subscriber: @lichtwerk
Can confirm, checking...
Caused by
ffd5e1e6ac
.Marking this as High since it is a regression.
Will claim for now since I think I am close to a fix [it wasnt doing
node_shader_gpu_bump_tex_coord
innode_shader_gpu_geometry
(as it was innode_shader_gpu_tex_coord
), but still need to check thenode->branch_tag
]This issue was referenced by
9b034355e4
Added subscriber: @fclem
Still assigning to you, @fclem, but could you check if D5954 does the trick?
Changed status from 'Open' to: 'Resolved'
Added subscriber: @SecuoyaEx
Added subscriber: @JacobMerrill-1