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Set Bone Roll Adjust Last Operation issues
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-30 22:00, hash: rB60a827a2a991
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

  • In the adjust last operation the value is in radians. In the transform panel it is degree.
  • Everything besides the X value seeems not to matter. There is no effect. Involved is Y, Z and W edit box, the Axis dropdown box and the Orientation dropdown box. The bone roll will always rotate around the X axis of the bone. That's the bone roll.
  • Proportional editing cannot be activated. Most probably because it counts to the features that has no influence to the operator. I stumbled across this with the Extrude tool too. The adjust last operation panel for extrude has also a proportional editing checkbox that can't be activated.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Open Blender, create a armature, switch to edit mode, activate the Set Bone Roll tool, finish the operation, and have a look at the adjust last operation panel.



Event Timeline

Same as T68610. Various transform operations that seem unrelated as far as the user is concerned, use the same operator, resulting in confusing redo panel. I wonder what @Germano Cavalcante (mano-wii) thinks about this? Is this an issue that might belong in T68836?

With changes like the D5819 it will be easier to solve problems like these.
I plan to resolve these issues as soon as the refactoring is implemented.