Turning on smooth shading in Dyntopo causes display errors #70427

Closed
opened 2019-10-01 21:29:19 +02:00 by Chuck Ocheret · 6 comments

System Information
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-10-01 17:54, hash: 6700027863
Worked: recent 2.81 build

Short description of error
When Dyntopo is being used and Dyntopo->Smooth Shading is checked, the mesh displays incorrectly.

Exact steps for others to reproduce the error

  • Open the attached .blend file.
    DynTopoSmooth.blend
  • Make sure you are in sculpt mode and Dyntopo is turned on.
  • Observe a properly rendered mesh (such as it is). See image...
    Screen Shot 2019-10-01 at 3.25.40 PM.png
  • Either via the Dyntopo pulldown or in the properties panel turn on Smooth Shading (via the checkbox).
  • Observe that the mesh appears to have gaps all over the surface. Actually kind of a cool effect but I digress. See image...
    Screen Shot 2019-10-01 at 3.25.58 PM.png
  • Turn on X-ray display
  • Observe that it looks like many of the vertices that should be on the surface appear to be drawn at the origin. See image...
    Screen Shot 2019-10-01 at 3.26.12 PM.png
**System Information** Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-10-01 17:54, hash: `6700027863` Worked: recent 2.81 build **Short description of error** When Dyntopo is being used and Dyntopo->Smooth Shading is checked, the mesh displays incorrectly. **Exact steps for others to reproduce the error** - Open the attached .blend file. [DynTopoSmooth.blend](https://archive.blender.org/developer/F7783944/DynTopoSmooth.blend) - Make sure you are in sculpt mode and Dyntopo is turned on. - Observe a properly rendered mesh (such as it is). See image... ![Screen Shot 2019-10-01 at 3.25.40 PM.png](https://archive.blender.org/developer/F7783947/Screen_Shot_2019-10-01_at_3.25.40_PM.png) - Either via the Dyntopo pulldown or in the properties panel turn on Smooth Shading (via the checkbox). - Observe that the mesh appears to have gaps all over the surface. Actually kind of a cool effect but I digress. See image... ![Screen Shot 2019-10-01 at 3.25.58 PM.png](https://archive.blender.org/developer/F7783949/Screen_Shot_2019-10-01_at_3.25.58_PM.png) - Turn on X-ray display - Observe that it looks like many of the vertices that should be on the surface appear to be drawn at the origin. See image... ![Screen Shot 2019-10-01 at 3.26.12 PM.png](https://archive.blender.org/developer/F7783956/Screen_Shot_2019-10-01_at_3.26.12_PM.png)
Author

Added subscriber: @ChuckOcheret

Added subscriber: @ChuckOcheret

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski

Duplicate of #70390

Duplicate of #70390
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Yep, will merge the reports...
[thx btw. @MarcinTwarowski for constantly checking here, appreciated!]

Yep, will merge the reports... [thx btw. @MarcinTwarowski for constantly checking here, appreciated!]
Member

Closed as duplicate of #70390

Closed as duplicate of #70390
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Reference: blender/blender#70427
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