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'WholeCharacter' Keying set doesn't key the whole character. (Traceback error in console)
Open, Needs Triage by DeveloperPublic

Description

System Information
Operating system: Linux-5.0.12-050012-generic-x86_64-with-neon-18.04-bionic 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.50

Blender Version
Broken: version: 2.81 (sub 12), branch: master (modified), commit date: 2019-09-30 09:01, hash: rB56854bd177a2
Worked: (optional)

Short description of error
'WholeCharacter' keying set seems to randomly stop keying bones half way on some character rigs and outputs an error into the terminal.

Traceback (most recent call last):
  File "/home/dmitriy/blender-git/build_linux_full/bin/2.81/scripts/startup/keyingsets_builtins.py", line 398, in iterator
    ksi.generate(context, ks, bone)
  File "/home/dmitriy/blender-git/build_linux_full/bin/2.81/scripts/startup/keyingsets_builtins.py", line 416, in generate
    ksi.doCustomProps(ks, bone)
  File "/home/dmitriy/blender-git/build_linux_full/bin/2.81/scripts/startup/keyingsets_builtins.py", line 524, in doCustomProps
    if bone.path_resolve(prop_path, False).rna_type in prop_type_compat:
ValueError: PoseBone.path_resolve("["r_max"]") could not be resolved


Exact steps for others to reproduce the error

  1. Open attached character file.
  2. Make sure the keying set is set to 'WholeCharacter'
  3. Insert a keyframe.
  4. Check Dope sheet editor and notice how it stops keying half way.

Details

Type
Bug

Event Timeline

D. O. (Likkez) renamed this task from 'WholeCharacter' Keying set doesn't key the whole character. to 'WholeCharacter' Keying set doesn't key the whole character. (Traceback error in console).Wed, Oct 2, 3:38 PM
D. O. (Likkez) updated the task description. (Show Details)