Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-10-01 19:51, hash: rB3b23685c7dc1
Worked: tested 2.8 stable and there it's also not working
Short description of error
In the Environment Texture Node Properties the "reload" and "packing" Buttons don't work, but in the Image Editor the same buttons work as expected.
**Exact steps for others to reproduce the error*
- In the shader editor add an environment node and use the color information on an object.
- Change something obvious in the texture (hue, etc).
- Press reload in the shader editor -> toolbar -> item -> properties ----> nothing happens
- Press reload in the image editor -> toolbar -> image ----> image is reloaded
You can also not pack the image into the blendfile in the shader editor.
You can download my file, unpack the psd, change it and reload. Here's the blend file...
And a screenshot which summarize everything:
And here a more general thought, which came to my mind:
Why do we still have the environment texture node? What is the advantage? Couldn't it be replaced by an image texture node (because an env texture is also an image) and projection set to spherical ?