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Rigid Body Collision Shape Not Displayed In Viewport
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-03 21:03, hash: rBfbc096cf075b
Worked: 2.7x

Short description of error
Objects with Rigid Body Physics don't display the applied collision shape, eg. Sphere, Box, Cylinder.
This makes it impossible to know the exact shape and size of the collision shape.

Exact steps for others to reproduce the error
From the default startup scene, turn on Rigid Body Physics on the default cube.
Set the collision shape to anything other than mesh or convex hull. The shape outline won't be displayed on/around the cube in the viewport.

I've included screenshots of 2.7x and 2.8x to demonstrate.

Event Timeline

Germano Cavalcante (mano-wii) lowered the priority of this task from 90 to 50.

The last rigid body drawing reference I could find is gone in the commit rB51b796ff1528
It seems this visualization has been forgotten and never added back.

Clément Foucault (fclem) raised the priority of this task from 50 to High.Oct 10 2019, 12:35 AM