Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-04 22:33, hash: rBab519b91b2c4
Worked: Before the patch that fixed the crashing when using QuadriFlow on a messy mesh. https://developer.blender.org/rBf025b625f410ceb8a1edda584fe89acb5fff39d7#248075
Short description of error
Been trying to use QuadriFlow after the latest patches which fixed some of the bugs. While it is more stable now (still crashes from time to time, but far less so now), it is now nearly completely unusable with Voxel Remesher, which is an essential aspect of the sculpting workflow. These two need to play nice with each other or the workflow breaks completely apart. I have tried to decimate the objects to see if that worked, but nothing seems to work now.
QuadriFlow is only reliably useable on smaller objects, so anything fairly complex when using Voxel will fail nearly every time. Non-manifolds are practically inevitable when using it and are not practical to remove manually on really dense meshes (i.e. above a million), so these two features are now incompatible.
Exact steps for others to reproduce the error