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OptiX viewport render breaking when adding material nodes.
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Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.80

Blender Version
Broken: version: 2.81 (sub 13), branch: master, commit date: 2019-10-04 22:33, hash: rBab519b91b2c4
Worked: (optional)

Short description of error
Understanding that not all cycles features are supported for this mode I still think it may be handy to point out that in cycles with GPU compute adding either of the following input node into the shader editor breaks the OptiX render in viewport. (Ambient Occlusion and Bevel)

Exact steps for others to reproduce the error
Preferences > Set system to OptiX > New > Set Engine to Cycles-Supported-GPU Compute > Open Shader Editor > Insert Ambient Occlusion or Bevel input node and do not connect > Move viewport.

Event Timeline

Junkflex (Junkflex) updated the task description. (Show Details)
Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Oct 7 2019, 5:04 PM
Brecht Van Lommel (brecht) claimed this task.

Thanks for the suggestion, we'll consider adding this, but this kind of suggestion is outside the scope of the bug tracker.
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

This comment was removed by Junkflex (Junkflex).