mathutils.geometry.tessellate_polygon creates triangles with opposite normal from input ngon #70594

Closed
opened 2019-10-06 22:23:46 +02:00 by Dealga McArdle · 5 comments
Member

Blender Version
any recent 2.8+

Short description of error

This script will generate a 5 vertex regular ngon, the face has indices [0, 1, 2, 3, 4], the output of tessellate_polygon will return polygons with reversed normals compared to the original input ngon. It seems to me that it would be more useful to return triangles where the order of indices will produce faces matching the normal of the input ngon.

import bpy
import math
from mathutils import Vector
from mathutils.geometry import tessellate_polygon

vectors = []
faces = []
for i in range(num_verts):
    theta = (2 * math.pi / num_verts) * i 
    vectors.append(Vector((math.sin(theta), math.cos(theta), 0.0)))

faces.append([0, 1, 2, 3, 4])
face = faces[0]

subcoords = [vectors[idx] for idx in face]
for pol in tessellate_polygon([subcoords]):
    print([face[i] for i in pol]) # opposite normal
    # print([face[i] for i in pol[::-1]]) # same normal

- [1, 0, 4]
- [2, 1, 4]
# [2, 4, 3]


image.png

**Blender Version** any recent 2.8+ **Short description of error** This script will generate a 5 vertex regular ngon, the face has indices [0, 1, 2, 3, 4], the output of `tessellate_polygon` will return polygons with reversed normals compared to the original input ngon. It seems to me that it would be more useful to return triangles where the order of indices will produce faces matching the normal of the input ngon. ``` import bpy import math from mathutils import Vector from mathutils.geometry import tessellate_polygon vectors = [] faces = [] for i in range(num_verts): theta = (2 * math.pi / num_verts) * i vectors.append(Vector((math.sin(theta), math.cos(theta), 0.0))) faces.append([0, 1, 2, 3, 4]) face = faces[0] subcoords = [vectors[idx] for idx in face] for pol in tessellate_polygon([subcoords]): print([face[i] for i in pol]) # opposite normal # print([face[i] for i in pol[::-1]]) # same normal - [1, 0, 4] - [2, 1, 4] # [2, 4, 3] ``` ![image.png](https://archive.blender.org/developer/F7793415/image.png)
Author
Member

Added subscriber: @tetha.z

Added subscriber: @tetha.z
Dealga McArdle changed title from mathtutils.geometry.tessellate_polygon returns indices in reverse order to mathutils.geometry.tessellate_polygon returns indices in reverse order 2019-10-06 22:32:07 +02:00
Dealga McArdle changed title from mathutils.geometry.tessellate_polygon returns indices in reverse order to mathutils.geometry.tessellate_polygon creates triangles with opposite normal from input ngon 2019-10-06 22:33:27 +02:00

Added subscribers: @ideasman42, @mano-wii

Added subscribers: @ideasman42, @mano-wii
Campbell Barton was assigned by Germano Cavalcante 2019-10-08 20:28:11 +02:00

I can confirm.
@ideasman42, other similar functions use axis_dominant_v3_to_m3_negate instead of axis_dominant_v3_to_m3.
Therefore, replacing this function seems to resolve in this case.
But it is important to test if this does not break other cases.

diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 08c3653153e..c9b0eb3ed5e 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -907,7 +907,7 @@ unsigned int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const int flag, const
       return 0;
     }
 
-    axis_dominant_v3_to_m3(mat_2d, n);
+    axis_dominant_v3_to_m3_negate(mat_2d, n);
   }
 
   /* STEP 1: COUNT POLYS */

I can confirm. @ideasman42, other similar functions use `axis_dominant_v3_to_m3_negate` instead of `axis_dominant_v3_to_m3`. Therefore, replacing this function seems to resolve in this case. But it is important to test if this does not break other cases. ``` diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index 08c3653153e..c9b0eb3ed5e 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -907,7 +907,7 @@ unsigned int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const int flag, const return 0; } - axis_dominant_v3_to_m3(mat_2d, n); + axis_dominant_v3_to_m3_negate(mat_2d, n); } /* STEP 1: COUNT POLYS */ ```

This issue was referenced by b718d659c9

This issue was referenced by b718d659c9a51a7218c161e4be1ff511abd436e8

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#70594
No description provided.