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No way to make an object shadeless in Sold view
Closed, InvalidPublic


Blender Version
Broken: 2.80
Worked: 2.7x

Short description of error
There doesn't seem to be a way (anymore) to make an object appear shadeless in solid view. With Object, we only have color settings, and with Material we only have color, metallic and roughness, but no parameters to make an object ignore workspace lighting altogether. Setting color to Texture in solid mode is useful for reference images. But currently, they would either be affected by the viewport specular lighting, or, if that's turned off (which is undesirable), would still be affected by shading based on camera view angle.



Event Timeline

Jacques Lucke (JacquesLucke) claimed this task.

Doesn't a simple Emission shader with strength 1.0 look like a shadeless object? Furthermore, there is the Flat lighting mode in solid view.

I don't see a bug here, maybe a feature request.

@Jacques Lucke (JacquesLucke) No, Emission shader doesn't look like a shadedeless object, as it's still subject to viewport shading in solid view. Yes, there is Flat lighting, but it affects everything. I'm talking about selectively making objects shadeless. Feature regression is not a bug?