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Custom Frame Rate setting displays decimals
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Description

System Information
Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109

Blender Version
Broken: version: 2.82 (sub 0), branch: master, commit date: 2019-10-14 19:07, hash: rB9a85592ddea2
Worked: (optional)

Short description of error
If you change the frame rate from a preset that contains a decimal (eg - 23.98fps) to a custom setting it will hold the decimal value.
(I'm not sure if it actually plays back at this decimal rate)

As a side note not shown here, I often get a fps that is higher than what I set.
ie - It plays back consistently 25fps in the viewport when I set it to playback at 24fps.
This wasn't happening in 2.80 but now it seems to occur constantly when animating.

Exact steps for others to reproduce the error
change the fps to 23.98
then change to 'custom' and set the fps to any number- say 12fps
It will display "Custom (11.99 fps)"