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ApplyBase on multiresolution modifier makes artifacts
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System Information
Operating system: windows 10
Graphics card: radeon rx580

Blender Version

when press Aplly Base button on multires modifier i get wired artifacts on my mesh. So without smoothing them i can't bake normal map from it

Exact steps for others to reproduce the error
Add monkey primitive, add multires modifier, make 5 levels of subdivisions, transform the monkey shape. Press ApplyBase button. Try to rotate the monkey to see artifacts. now this artifacts will be on all 5 levels of subdivision. You may make 6 level - those artifacts will be there to. If bake normal map from this highpoly mesh - all broken points will be on it.
I described this problem on reddit with screens