Operating system: Windows 10
Graphics card: GeForce® GTX 1060 with 6GB GDDR5
Blender Version 2.8
I would like to add shape keys into a mesh cache imported from maya. In this case I can load an obj with a mdd cache and seems correct , but when I change the deform mode to Integrate , part of the mesh around de hand dissappears!! Any idea??
I know when you import the obj you have to check the keep vertex order.
Also If I try to add shape keys into an alembic cache imported from maya, I can't do anything, the mesh is locked.