Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48
Broken: version: 2.81 (sub 15), branch: master, commit date: 2019-10-11 19:43, hash: rB60d02b336eaf
Short description of error
Voxel Remesher eventually creates lots of holes at small voxel size in meshes like this while anything slightly more than around 0.015 to 0.02m doesn't provide enough expected detail to indicate if I'm going too small and collapsing the mesh by going below it, so it's like a drastic sudden breakdown at around that voxel size seen in the video provided. I tried scaling the mesh up and down and the issue persists. The normals are fine and the LocRotScale is applied. The problem is not seen with the head but happens often with a human body like this.
Exact steps for others to reproduce the error
[Based on the default startup or an attached .blend file (as simple as possible)]