wrong/non precise visualization of vertex weights #71095

Closed
opened 2019-10-25 13:02:07 +02:00 by Daniel Grauer · 7 comments
Member

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449
Worked: 2.79

Short description of error
we use vertex weights heavily in our simulations to define physical and other properties of objects and we need to be able to visually confirm that the weights we assign to the vertices are what they are supposed to be.
With the new visualization in 2.8 this is not possible anymore since there is always a falloff on the border vertices.

Exact steps for others to reproduce the error

  1. assign a weight of 1.0 to a vertex
  2. enable the weight visualization
  3. now it looks like there are a lot more vertices involved in the weight assignment than actually are

here we see the weight of 1.0 on the center vertex of a plane (left 2.7, right 2.8)
image.png

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` Worked: 2.79 **Short description of error** we use vertex weights heavily in our simulations to define physical and other properties of objects and we need to be able to visually confirm that the weights we assign to the vertices are what they are supposed to be. With the new visualization in 2.8 this is not possible anymore since there is always a falloff on the border vertices. **Exact steps for others to reproduce the error** 1. assign a weight of 1.0 to a vertex 2. enable the weight visualization 3. now it looks like there are a lot more vertices involved in the weight assignment than actually are here we see the weight of 1.0 on the center vertex of a plane (left 2.7, right 2.8) ![image.png](https://archive.blender.org/developer/F7856134/image.png)
Author
Member

Added subscriber: @DanielGrauer

Added subscriber: @DanielGrauer
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Philipp Oeser self-assigned this 2019-10-28 11:40:49 +01:00
Member

This is just displayed differently in 2.8.
Have a look at 20f95de6ba to see the original implementation [so we have more gradients going on], so this change was made on purpose.

You can still have the 2.79 behavior using custom colors, see
image.png

Will close this as not-a-bug (feel free though to comment again if issues persist...)

This is just displayed differently in 2.8. Have a look at 20f95de6ba to see the original implementation [so we have more gradients going on], so this change was made on purpose. You can still have the 2.79 behavior using custom colors, see ![image.png](https://archive.blender.org/developer/F7864987/image.png) Will close this as not-a-bug (feel free though to comment again if issues persist...)
Author
Member

Changing the gradient will be not a option since we have both scenarios of vertex weight assignments and switching back and forth between different gradients is not a solution.
How can this not be a bug if it breaks behaviour that was there for the last 10 years and just is not working as expected any longer?
At least considering a option to render the old way again would be highly appreciated, otherwise we will need to create a custom in house build just to get this back again.

Changing the gradient will be not a option since we have both scenarios of vertex weight assignments and switching back and forth between different gradients is not a solution. How can this not be a bug if it breaks behaviour that was there for the last 10 years and just is not working as expected any longer? At least considering a option to render the old way again would be highly appreciated, otherwise we will need to create a custom in house build just to get this back again.
Member

Added subscribers: @angavrilov, @Jeroen-Bakker

Added subscribers: @angavrilov, @Jeroen-Bakker
Member

Maybe @Jeroen-Bakker, @angavrilov might want to comment here?

Maybe @Jeroen-Bakker, @angavrilov might want to comment here?
Philipp Oeser removed their assignment 2019-10-28 12:34:37 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#71095
No description provided.