Operating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits
Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 555 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.8.38
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-10-27 13:40, hash: rB9b6aa740be31
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-20 21:25, hash: rBba1e9ae4733a
Worked: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Short description of error
When in rendered and look dev mode (particularly in shading tab), when selecting or moving objects like lights, objects disappear and go transparent. The objects are still selectable but when in either mode, they are not rendering. The only way to get them back is by saving the file, closing Blender and then reopening.
Exact steps for others to reproduce the error
When creating/editing materials and moving objects or changing the selection of objects in the scene (mainly in the Shading tab), objects will disappear and no longer render. Removing the material from the object and re-adding it, will not allow the object to show up in the viewport. When actually rendering the file the object does appear.
Issue happens in Eevee and when switching to cycles, the object renders in the viewport but if you switch back to Eevee, the object is still not rendering.
- Open new file
- Delete cube and add Suzanne
- Add 6 subdivisions using the subdivision modifier
- Go to Shading tab and go into either Material or Rendered viewport
- Duplicate existing lamp, move it to somewhere else in the scene
- Click the lamp or Suzanne and Suzanne will disappear
Before selecting a lamp:
Selected a lamp, the character disappeared however was still selectable (not in the viewport but by selecting in the collections window):