New soft shadows don't support viewport render [no TAA] #71154
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Reference: blender/blender#71154
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-10-27 13:40, hash:
9b6aa740be
Worked: (optional)
Short description of error
[Please fill out a short description of the error here]
Not sure it's bug, or functional defects.
Exact steps for others to reproduce the error
Download my file, than click View/ Viewport render image.
screenshots:
.blend file:
viewport_render_soft_shadows.blend
Added subscriber: @Leroy-Xie
#69985 was marked as duplicate of this issue
studio/blender-studio#70301 was marked as duplicate of this issue
Added subscriber: @RodDavis
Added subscriber: @RL
Added subscribers: @fclem, @mano-wii
@fclem, is this a known limitation?
(Edited: I confused viewport render with view render F11)
Added subscriber: @icappiello
Added subscribers: @Jeroen-Bakker, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Hm, pretty sure this is more or less working as intended.
Temporal AA [
Viewport Samples
] only kicks in for doing "real" eevee engine rendering (eevee_draw_background
).Since the
bpy.ops.render.opengl
does "only"ED_view3d_draw_offscreen
, there is only one sample in effect so to say.Not sure what the future plans for
bpy.ops.render.opengl
are @Jeroen-Bakker, @fclem, is this to be kept alongside the "real" rendering engines?New soft shadows don't support viewport renderto New soft shadows don't support viewport render [no TAA]Added subscriber: @M_Rodionov
Viewport rendering should do a "real" eevee rendering but without re-exporting scene every frame like it does now. This could be a game changer like it was in 2.80 alpha. With this "real" viewport rendering eevee renderspeed is comparable to twinmotion renderspeed and to lumion renderspeed. So viewport rendering needs AA back...
Yes, if this is the case, than it is an actual issue. Can check tomorrow what is going on.
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
It seems that multiple samples are calculated (you can see this by adding a volume object to the scene) the volume object is rendered with multiple samples.
Will check if the soft shadow light location and buffers are recalculated.
This issue was referenced by
7c9d15fca8
"Sun" softshadows are "soft", only other lights are sharp - point, area, spot
Added subscriber: @dupoxy
Added subscribers: @JulienKaspar, @IsiacDaGraca
Added subscribers: @emilian, @StephenHamacek, @FaunsForest, @filibis
Changed status from 'Confirmed' to: 'Resolved'