Add option to exclude back facing geometry from snapping #71217

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opened 2019-10-30 14:46:06 +01:00 by Sebastian Parborg · 5 comments

Motivation

When snapping, be it during normal modeling or when retopoing a sculpt, it
would be very nice to only snap to mesh elements which normal face the camera.

Proposal

The check for snapping would go something like this:

  • Get the normal of the snapping candidate

  • Calculate the vector from the camera to the center of the element in question (we will call this the camera vector)

  • Create the dot product of the camera vector and the normal

  • If the dot product is positive, that means that the element is back facing and should be excluded from snapping

This option will be available as a checkbox in the snapping drop down menu.

Perhaps this option should also be on automatically when backface culling is turned on.

**Motivation** When snapping, be it during normal modeling or when retopoing a sculpt, it would be very nice to only snap to mesh elements which normal face the camera. **Proposal** The check for snapping would go something like this: - Get the normal of the snapping candidate - Calculate the vector from the camera to the center of the element in question (we will call this the camera vector) - Create the dot product of the camera vector and the normal - If the dot product is positive, that means that the element is back facing and should be excluded from snapping This option will be available as a checkbox in the snapping drop down menu. Perhaps this option should also be on automatically when backface culling is turned on.
Germano Cavalcante was assigned by Sebastian Parborg 2019-10-30 14:46:06 +01:00
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Added subscriber: @ZedDB

Added subscriber: @ZedDB
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Added subscriber: @ideasman42

Added subscriber: @ideasman42
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@ideasman42 I hope this proposal is fine with you. This came out of a discussion with the artists at the studio.

@ideasman42 I hope this proposal is fine with you. This came out of a discussion with the artists at the studio.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Resolved by committing 44d67b6dc8

Resolved by committing 44d67b6dc8
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Reference: blender/blender#71217
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