Add option to exclude back facing geometry from snapping #71217
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Reference: blender/blender#71217
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Motivation
When snapping, be it during normal modeling or when retopoing a sculpt, it
would be very nice to only snap to mesh elements which normal face the camera.
Proposal
The check for snapping would go something like this:
Get the normal of the snapping candidate
Calculate the vector from the camera to the center of the element in question (we will call this the camera vector)
Create the dot product of the camera vector and the normal
If the dot product is positive, that means that the element is back facing and should be excluded from snapping
This option will be available as a checkbox in the snapping drop down menu.
Perhaps this option should also be on automatically when backface culling is turned on.
Added subscriber: @ZedDB
Added subscriber: @ideasman42
@ideasman42 I hope this proposal is fine with you. This came out of a discussion with the artists at the studio.
Changed status from 'Open' to: 'Resolved'
Resolved by committing
44d67b6dc8