Microsoft Surface Laptop 3 13.5"
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 188.8.131.5201
CPU: Intel Core i7 1065G7
RAM: 16GB LPDDR4X @3733 mhz
Drivers are up to date, this is a fresh windows install without other programs apart from Chrome, Autohotkey, Slack and Whatsapp, which all have been turned off.
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-01 22:10, hash: rBe83a23acb2a8
Every other version of 2.8 I tried is also not working.
Short description of error
Blender runs extremely slow, the viewport is laggy and has hang spikes every few frames, resizing the window is slow and every action takes half a second. I could only find references to this behavior happening on Macs (the behavior is similar to https://developer.blender.org/T56996). I'm pretty sure that this is tied to my hardware as I've tried the same build on another similarly powered device and didn't get the behavior there. I'm suspecting the Iris graphics, as that is a similarity with some of the macs that reportedly had this problem.
The Problem gets a little less worse when going into render view once, it stays that way when moving back, though still not usable. I'm not sure how to enable the --debug-gpu thing so I haven't tried that, the Debug Menu (23 if that's correct) shows this, but opening it doesn't have any noticeable effect:
Exact steps for others to reproduce the error
I'm pretty sure this is not reproducible without the same hardware, As this happens directly on opening a fresh download of blender, no changes to anything with the default scene.
Video of the Problem: