Poly Build tool - selection highlights discrepancy while using modifiers with "on cage" toggle #71360

Closed
opened 2019-11-05 14:05:25 +01:00 by Vas · 6 comments

System Information
Operating system: Windows-10-10.0.14393 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-04 22:14, hash: 95a60fe84d
Worked: (optional)

Short description of error
This is not a exactly a bug but more of a visual hindrance
When using Poly build tool with an object that , for example, has a subdivision modifier and "on cage" turned on so vertices appear on their modified space, the poly build tool still highlights and snaps to original non modified geometry

Here's an example between working with "on cage" turned off VS turned on
2019-11-05 12-50-49.mp4
2019-11-05 12-52-24.mp4

I think poly build is a really powerful tool, and fixing this would substantially increase speed and quality of the workflow!
Also, I think this problem might appear in other tools as well, but I haven't found any case as affecting as Poly Build Tool

Exact steps for others to reproduce the error

  • Create a plane
  • add subdivison modifier with "on cage" toggled on so vertices appear on a modified shape
  • start using poly build tool with left click to drag and move vertices around
  • notice that highlights don't respect the "on cage" toggle, and instead appear in their original geometry location
**System Information** Operating system: Windows-10-10.0.14393 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-04 22:14, hash: `95a60fe84d` Worked: (optional) **Short description of error** This is not a exactly a bug but more of a visual hindrance When using Poly build tool with an object that , for example, has a subdivision modifier and "on cage" turned on so vertices appear on their modified space, the poly build tool still highlights and snaps to original non modified geometry Here's an example between working with "on cage" turned off VS turned on [2019-11-05 12-50-49.mp4](https://archive.blender.org/developer/F7947014/2019-11-05_12-50-49.mp4) [2019-11-05 12-52-24.mp4](https://archive.blender.org/developer/F7947017/2019-11-05_12-52-24.mp4) I think poly build is a really powerful tool, and fixing this would substantially increase speed and quality of the workflow! Also, I think this problem might appear in other tools as well, but I haven't found any case as affecting as Poly Build Tool **Exact steps for others to reproduce the error** - Create a plane - add subdivison modifier with "on cage" toggled on so vertices appear on a modified shape - start using poly build tool with left click to drag and move vertices around - notice that highlights don't respect the "on cage" toggle, and instead appear in their original geometry location
Author

Added subscriber: @Alumx

Added subscriber: @Alumx

Added subscriber: @MarcinTwarowski

Added subscriber: @MarcinTwarowski
Related: https://developer.blender.org/T71355
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Another incarnation of #50597 (Gizmo position is wrong for meshes with modifiers), will merge these reports...

Another incarnation of #50597 (Gizmo position is wrong for meshes with modifiers), will merge these reports...
Member

Closed as duplicate of #50597

Closed as duplicate of #50597
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Reference: blender/blender#71360
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