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Active view layer changes when window is torn off
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Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (optional)

Short description of error
When there are multiple view layers in a scene and the active view layer is one other than the first (from the alphabetical ordering) the enabled view layer will switch back to the first one when a 3D viewport window is torn off.

Exact steps for others to reproduce the error

  1. Open the attached demo file -Includes three view layers: vl.cubes.000, vl.cylinders.000, vl.spheres.000 -Note how the active view layer is vl.cubes.000
  1. Switch the active view layer to vl.spheres.000
  1. SHIFT + Left drag on the top right corner of the 3D viewport to tear off a duplicate window
  1. Notice how the view layers default back to vl.cubes.000{F7951313}