Hair missing after loading file #71406

Closed
opened 2019-11-07 14:46:28 +01:00 by Peter · 8 comments

System Information
Operating system: Linux mint 19.2 (Linux-5.0.0-32), Windows 10 (all fully updated)
Graphics card: Nvidia GeForce GTX 960M (driver 390.116)
Other: Intel i7-6700HQ, 16GB ram

Blender Version
Broken:
2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: f6cb5f5449 on Linux
2.81 (sub 16), branch: master, commit date: 2019-11-06 20:48, hash: 85637311c2 on Linux
2.82-af33dbd71450 on Windows

Worked: -

Short description of error

When I open attached .blend file, I see two spheres. Bigger sphere should be covered in hair, but it's not. File should contain baked hair (see file size). Right after baking hair, I could see hair in viewport (both in solid and rendered viewport modes, using Eevee), but after pressing F12, I could only see bare spheres in render. When I used Cycles to render, hair showed up properly. After reloading file, hair does not show up anywhere. Even cycles render doesn't show hair, even though building BVH is unusually slow.

While working on that file, hair disappeared multiple times from viewport, but I couldn't find any pattern. After changing number of hairs, it reappeared, but I can't do that after long bake. I'm trying to create simple steps to reproduce problem without attaching .blend file, but I can't do it. (I haven't tried to bake it again because it takes some time.)

I have noticed interesting behavior after enabling Disk Cache (see optional steps to reproduce below). Maybe those additional 2GB of ram usage of hair cache can cause some problems, but I have enough ram available.

Exact steps for others to reproduce the error

  • Open attached ".blend" file.
  • See that hair is missing.

Optional:

  • Check Disk Cache in Particles context of bigger sphere (under Cache tab).
  • Save file.
  • File/Revert
  • Hair is now visible and it can be rendered.
  • Uncheck Disk Cache.
  • Save file.
  • File/Revert
  • Hair is missing again.

untitled1.blend

Edit: Rendering first frame works, but that nice baked physics is missing. (I could see collisions with other ball and nice swirling motion in viewport right after I baked physics yesterday. Now it does not work in viewport and render.) See video:

untitled1.mp4

**System Information** Operating system: Linux mint 19.2 (Linux-5.0.0-32), Windows 10 (all fully updated) Graphics card: Nvidia GeForce GTX 960M (driver 390.116) Other: Intel i7-6700HQ, 16GB ram **Blender Version** Broken: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `f6cb5f5449` *on Linux* 2.81 (sub 16), branch: master, commit date: 2019-11-06 20:48, hash: `85637311c2` *on Linux* 2.82-af33dbd71450 *on Windows* Worked: - **Short description of error** When I open attached `.blend` file, I see two spheres. Bigger sphere should be covered in hair, but it's not. File should contain baked hair (see file size). Right after baking hair, I could see hair in viewport (both in *solid* and *rendered* viewport modes, using Eevee), but after pressing F12, I could only see bare spheres in render. When I used Cycles to render, hair showed up properly. After reloading file, hair does not show up anywhere. Even cycles render doesn't show hair, even though building BVH is unusually slow. While working on that file, hair disappeared multiple times from viewport, but I couldn't find any pattern. After changing number of hairs, it reappeared, but I can't do that after long bake. I'm trying to create simple steps to reproduce problem without attaching `.blend` file, but I can't do it. (I haven't tried to bake it again because it takes some time.) I have noticed interesting behavior after enabling `Disk Cache` (see optional steps to reproduce below). Maybe those additional 2GB of ram usage of hair cache can cause some problems, but I have enough ram available. **Exact steps for others to reproduce the error** * Open attached ".blend" file. * See that hair is missing. Optional: * Check `Disk Cache` in `Particles` context of bigger sphere (under `Cache` tab). * Save file. * File/Revert * Hair is now visible and it can be rendered. * Uncheck `Disk Cache`. * Save file. * File/Revert * Hair is missing again. [untitled1.blend](https://archive.blender.org/developer/F7974450/untitled1.blend) Edit: Rendering first frame works, but that nice baked physics is missing. (I could see collisions with other ball and nice swirling motion in viewport right after I baked physics yesterday. Now it does not work in viewport and render.) See video: [untitled1.mp4](https://archive.blender.org/developer/F7975191/untitled1.mp4)
Author

Added subscriber: @peto2006

Added subscriber: @peto2006
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

Sorry, I cannot do anything with that file. It is just too large to be useful for a bug report.

Please try to reproduce the issue in a smaller file to make it easier for us to reproduce and debug the issue.

Maybe the issue also has been solved by now?

Sorry, I cannot do anything with that file. It is just too large to be useful for a bug report. Please try to reproduce the issue in a smaller file to make it easier for us to reproduce and debug the issue. Maybe the issue also has been solved by now?

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Richard Antalik self-assigned this 2020-01-16 11:59:36 +01:00

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.

Since last asking for information it has been 7 or more days, due to the policy of our bug tracker we will have to close the report.
Author

Sorry for late reply, I didn't have much time last week. Back when this issue was created, I couldn't reproduce it with less hair and testing with same settings took too much time to iterate multiple times. Sorry I couldn't help more.

Sorry for late reply, I didn't have much time last week. Back when this issue was created, I couldn't reproduce it with less hair and testing with same settings took too much time to iterate multiple times. Sorry I couldn't help more.
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Reference: blender/blender#71406
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