Operating system: Linux mint 19.2 (Linux-5.0.0-32), Windows 10 (all fully updated)
Graphics card: Nvidia GeForce GTX 960M (driver 390.116)
Other: Intel i7-6700HQ, 16GB ram
2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e on Linux
2.81 (sub 16), branch: master, commit date: 2019-11-06 20:48, hash: rB85637311c28f on Linux
2.82-af33dbd71450 on Windows
Short description of error
When I open attached .blend file, I see two spheres. Bigger sphere should be covered in hair, but it's not. File should contain baked hair (see file size). Right after baking hair, I could see hair in viewport (both in *solid* and *rendered* viewport modes, using Eevee), but after pressing F12, I could only see bare spheres in render. When I used Cycles to render, hair showed up properly. After reloading file, hair does not show up anywhere. Even cycles render doesn't show hair, even though building BVH is unusually slow.
While working on that file, hair disappeared multiple times from viewport, but I couldn't find any pattern. After changing number of hairs, it reappeared, but I can't do that after long bake. I'm trying to create simple steps to reproduce problem without attaching .blend file, but I can't do it. (I haven't tried to bake it again because it takes some time.)
I have noticed interesting behavior after enabling Disk Cache (see optional steps to reproduce below). Maybe those additional 2GB of ram usage of hair cache can cause some problems, but I have enough ram available.
Exact steps for others to reproduce the error
- Open attached ".blend" file.
- See that hair is missing.
- Check Disk Cache in Particles context of bigger sphere (under Cache tab).
- Save file.
- Hair is now visible and it can be rendered.
- Uncheck Disk Cache.
- Save file.
- Hair is missing again.
Edit: Rendering first frame works, but that nice baked physics is missing. (I could see collisions with other ball and nice swirling motion in viewport right after I baked physics yesterday. Now it does not work in viewport and render.) See video: