Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.12
Broken: version: 2.82 (sub 1), branch: master, commit date: 2019-11-07 20:36, hash: rB23e1fb365b65
Worked: 2.79 e045fe53f1b0
Name: FBX format (4, 20, 2)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier
Short description of error
Exporting FBX from Blender and importing into Maya 2019.2 works as intended with 2.79 latest build. It will give you a shader tree with connected textures and values like a diffuse color. In 2.8X it seems to be broken. Maya imports the geometry with a neutral while shader node. No textures.
Exact steps for others to reproduce the error
I will attach a screen recording later. Steps are:
- Load scene
- Select object with textures to export
- Export FBX with selected only
- Import to Maya 2019.2
2.79 export shows a correct shader tree reference
2.81 / 2.82 latest builds of today gives just a neutral white shader without textures.