Hair Particles Not Adopting The Colour Of The Surface They Are On (when named UVMap node is used) #71532
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Reference: blender/blender#71532
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System Information
Operating system: Windows 10
Graphics card: AMD Radeon R5 M335
Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-11-12 13:28, hash:
1252577580
, type: Release build date: 2019-11-13, 00:02:33Worked: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
f6cb5f5449
, type: build date: 2019-07-29, 09:44 AMShort description of error
Hair particles do not adopt the colour of the portion of the surface they are on. I am using an image texture with 2 colours on a plane, but they are not shaded with the colour of the portion they are on. This is only happening on Eevee. It works fine on cycles. It also works fine on blender 2.80, even on Eevee. This problem is only in blender 2.81. Thank You for reviewing my bug report.
Exact steps for others to reproduce the error
I have attached the blend file, along with two images, one rendered in blender 2.81 which shows the problem, & the other in blender 2.80 which works correctly. Thank You.
Steps:
1- Create a plane
2- Add a material with an Image texture with multiple colours using a UV map, plugged into a principled shader node
3- Add a Hair Particle system
4- Under Render tab of particle system, select the material that was created
5 -Render the Image
Thank You
HairBugDemonstration.blend
Added subscriber: @awo
#72395 was marked as duplicate of this issue
#72183 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Confirmed, checking...
This is an Eevee only problem.
This has to do with the
UVMap
node.Texture Coordinate
Node (use the UV output) instead it workschecking further...
Caused by
deb5416a1a
, think I can fix.Added subscriber: @fclem
@fclem: I thought I was on the right path with the following, but spoke too soon...
P1163: T71532_snippet
could you takke over?
Hair Particles Not Adopting The Colour Of The Surface They Are Onto Hair Particles Not Adopting The Colour Of The Surface They Are On (when named UVMap node is used)Added subscriber: @rayshin
Added subscribers: @An_Zi, @mano-wii
This issue was referenced by
ba5bbf14f9
Changed status from 'Confirmed' to: 'Resolved'