Operating system: unknown / irrelevant
Graphics card: unknown / irrelevant
Worked: unknown / untested
Short description of error
When exporting to FBX with embedded media causes the referenced textures paths to have '.fbm' as a file extension rather than their original type ( ie : jpg or png ) in the FBX file.
This causes other applications like Unity or 3DsMax to fail importing the embedded textures.
Upon saving and reopening the blend file, the issue persits.
Exact steps for others to reproduce the error
0) open blender
- assign a texture to amaterial
- Pack texture into blend file
- Unpack all into files
- export to FBX with embedded textures
- Notice that the texture file name ends with .fbm in the FBX file. ( with FBX converter or just open the file in a text editor )